This tab is where you can find advanced settings for the various tools in ToonSquid.
Whether the layer pivot should be editable in the transform tool.
Whether the transform tool should show a temporary pivot when you are not editing a layer's transform properties, e.g. when editing the pixels within a pixel layer. This temporary pivot is used to define the center of rotation and scaling for the transform tool.
When this setting is disabled, rotation will always be performed around the center of the selected region and scaling will always be performed around the opposite handle of the one being dragged.
Whether the layer's motion path should be displayed in the transform tool when the layer has position keyframes.
Whether a second tap on the transform tool button should create a selection area covering all contents of the selected layer.
Whether the transform tool should try to automatically determine whether to edit a selected pixel layer's pixel contents instead of its transform.
When drawing on pixel layers, you often want to shift, scale, rotate or distort the pixels within the layer instead of moving the whole pixel layer including its entire drawable region. Other times - for example when keyframing or building rigs using the transform hierarchy - you need to edit the layer transform instead of its pixel contents.
This settings tries to automatically determine which transform editing mode you want to use based on the current context.
If there is an active selection area, the tool will always edit the pixels within the selection area.
If there is no selection area and this setting is enabled, the tool will edit the pixel contents, unless either of the following is the case:
If this setting is disabled, you have to create a selection area to edit the pixel contents of a pixel layer. Otherwise, the tool will edit the layer's transform properties, just like with any other layer type.
By default, when you create freehand selections in the selection tool you have to manually tap the start point of the open selection region to close it.
If you disable this setting, selection regions are closed automatically once you lift your finger or Apple Pencil off the screen.
You can enable these options in order for the brush, eraser and smudge tools to show the outline of the tip of your brush.
By default, the vector eraser erases from all path layers in a vector group when a path layer inside the group is selected. If you enable this setting, the eraser will only erase from the selected path layer.
By default, the vector smudge tool smudges all path layers in a vector group when a path layer inside the group is selected. If you enable this setting, the smudge tool will only smudge the selected path layer.
Whether vector brush strokes should be automatically merged into the contents of an existing path layer in the vector groups. If this setting is disabled, each brush stroke results in a separate path layer.
Since a path layer only has a single set of fill and stroke properties, this automatic merge is only possible if the brush stroke uses the same fill and stroke properties as the existing path layer. If it doesn't, the new stroke will be placed in a separate layer.
The source setting of the fill tool controls which layer contents should define the limits of the fill region.
Note that this setting is ignored if you have manually selected a reference layer.
The fill region limits are only defined by the contents of the selected layer.
The fill region limits are defined by the contents of all layers on the current frame.
This option controls whether the filled region should smoothly transition into the boundary color or not. If it is disabled, the pixels are only filled with exactly the selected color and no transition is created at the boundary. This can result in a hard, jagged edge of the filled region.
This option is only available when filling a pixel layer.
When this setting is enabled, the fill tool will try to prevent the fill color from leaking out of small gaps in your line art.
Gap closing is currently only supported when filling pixel layers, not when filling path layers. It can also lead to lower quality fills under certain circumstances and has a noticeable performance cost for larger gap sizes, so it is recommended to only temporarily enable this option when really necessary.
If gap closing is enabled, this setting defines the maximum size of gaps that will be closed automatically.
Controls how the fill tool should behave when you tap on an existing path layer while filling vector groups.
Tapping in a gap between path layers will always create a new path layer with the fill shape.
The fill tool will recolor the tapped layer and all other overlapping path layers that have the same color as the tapped layer. Overlapping path layers with a different color do not stop the fill.
The fill tool will only recolor the tapped layer. Overlapping path layers with a different color do not stop the fill.
The fill tool will always create a new path layer with the fill shape, even if the shape is exactly the same as that of the tapped path layer. Overlapping path layers with a different color form boundaries for the fill region, in the same way as when filling an empty region or when filling pixel layers.
Whether the fill tool should try to automatically merge new fill vector shapes into an existing path layer when filling a region of a vector group. If this setting is disabled, each new fill shape results in a separate path layer.
Since a path layer only has a single set of fill and stroke properties, this automatic merge is only possible if the fill shape uses the same fill and stroke properties as the existing path layer. If it doesn't, the new shape will be placed in a separate layer.
Whether the path tool should create new subpaths in the selected layer if the existing subpath is closed and you try to add a new control point in freehand mode. If this is disabled, the tool creates a new path layer for the new control point.
Whether touching and dragging on the canvas with the Transform Bones Tool selected should automatically select the closest bone to the touch position. When disabled, you have to manually tap to select a bone before you can edit its position, rotation or scale.
This can be very useful for quickly animating a rig with multiple bones, as you can drag the bones directly without having to manually select them first. However, this behaviour can also get in the way if your rig contains many small or overlapping bones, causing other bones to get selected unintentionally when you just want to edit the already selected bone.
The color with which bones that are not selected should be visualized in the bone tools.
The color with which selected bones should be visualized in the bone tools.
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