This page contains the general app settings with which you can configure ToonSquid's editor behavior to your needs.
These settings allow you to temporarily flip the canvas. This can for example be useful if you want to check your drawing for symmetry errors.
Note that this is only a temporary change that affects how your project is displayed in the editor. It neither edits the contents of the timeline nor does it affect the export. Both of these settings are automatically reset when you close the project.
By default, whenever you change the selected frame, you will hear the portion of the audio that corresponds to that frame in the editor. Disable this setting to only play audio during playback.
This setting defines what should be deleted when the delete button (trash icon) in the sidebar is pressed.
The selected drawing layer is deleted.
The entire selected animation layer is deleted, including all drawings inside.
If this option is enabled and a camera layer exists, the camera will stay focused on the canvas during playback of the animation. This makes it easier to visualize the final output when there is an animated camera.
Once the playback stops, the canvas is automatically reset to its state before the playback.
If this option is enabled and you pause the playback, the selected frame of the editor will automatically reset to its value before you hit play.
This setting defines how the selected frame should change when you tap the forward and backward buttons on the left edge of the timeline.
The play cursor should move to the next or previous frame in the timeline.
The play cursor should move to the beginning of the next or previous drawing in the selected layer.
The drawing settings belong to the scene or clip that is currently open in the editor. You can define a different value for this in each scene and animation clip of the project.
The default duration of new drawings that you add to the timeline, specified as a number of frames. This value is initially selected based on your default workflow choice when configuring the project or animation clip.
Whether new drawings and audio clips in empty layers should begin on the first frame of the timeline or on the currently selected frame.
This value is initially selected based on your default workflow choice when configuring the project or animation clip.
This setting controls which keyframes are shown in the timeline if the keyframing mode is enabled.
The timeline only shows keyframes for the selected drawing layer.
The timeline shows keyframes in all layers in the timeline.
In the selected animation layer, keyframes for the selected drawing layer are shown. In other animation layers, the keyframes for the first drawing layer in the first drawing are shown.
This can be used to disable the automatic keyframe insertion behavior.
This setting controls if and how drawing layers should be merged when merging animation layers in the timeline. Note that sometimes layers have to be rasterized in order to keep their combined visual appearance the same as when they used to be in two different animation layers, for example if one animation layer has an opacity below 100%. In such cases, this setting is ignored.
The drawing layers remain as separate layers when drawings are merged.
The drawing layers remain as separate layers if any of them contains a keyframe animation, in order to keep the animation editable after the animation layer merge.
Drawing layers without an animation are merged together.
The drawing layers are rasterized and merged into a single pixel layer.
Pasting a previously copied layer or selected region of a layer always creates a new layer.
Enable this setting so that the new pixel layer or vector layer is automatically merged with the pixel layer / vector layer below after you had the opportunity to move it with the transform tool.
This can be useful if you prefer to only have a single drawing layer in each drawing but still want to frequently use the copy and paste functionality.
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